The *Dungeons & Dragons: Spell Compendium* is a comprehensive reference guide for the popular fantasy roleplaying game, focusing on an extensive collection of spells. It compiles over 1,000 spells from various Dungeons & Dragons game supplements, campaign settings, *Dragon* magazine articles, and content from the Wizards of the Coast website. This volume serves to complement the spells found in the *Player's Handbook*, offering a vast array of additional magical options for spellcasting characters across different classes. The book also includes descriptive read-aloud text for many spells, enhancing the immersive experience by detailing their visual, auditory, and tactile effects within the game world.
One of the authors, Jeff Grubb, is a veteran game designer and writer known for his significant contributions to the Dungeons & Dragons universe. He was instrumental in the development of popular campaign settings such as Spelljammer and Al-Qadim, and played a role in the publication of the Forgotten Realms setting. Grubb's career in roleplaying games began in the early 1980s with TSR, Inc., where he worked on titles like *Monster Manual 2* and the *Marvel Super Heroes* game system. Matthew Sernett, another author, is a prolific writer and game designer who has contributed to numerous Dungeons & Dragons projects, including *Fiend Folio*, *Monster Manual 3*, and *Races of Eberron*. He also served as Editor-in-Chief of *Dragon* magazine. Mike McArtor, the third author, was also an editor for *Dragon* magazine and contributed to early Pathfinder designs.
This *Spell Compendium* holds significant value for collectors and players of Dungeons & Dragons, particularly those engaged with the 3.5 edition of the game. It gathers a vast number of spells into a single, easy-to-reference volume, making it an essential resource for tailoring and customizing player characters by providing more options for spellcasters. The compilation and updating of spells from diverse sources, including official errata, streamline gameplay and offer a definitive source for many spells not found in the core *Player's Handbook*. For collectors, it represents a key accessory for the 3.5 edition, offering a comprehensive look at the magical breadth of that era of Dungeons & Dragons.
Overall condition is Very Good. The covers and boards are rubbed, presenting in Good condition. The spine is rubbed, in Very Good condition. The hinges and joints are Very Good. The text block and pages are Near Fine. The endpapers are Near Fine.
Illustrated edition. Hardcover. No dust jacket. Bound in paper over boards.
Location: LIB-052

